Tennis
:
Tennis
has its official rules, then it
has The Code of Tennis, the unofficial
rules of good tennis sportsmanship. Any
serious player should take the time to
read both. Players who don't understand
the rules, or worse, The Code, are more
likely to experience a gradually shrinking
pool of opponents.
Besides the rules of tennis there are
also some important unwritten laws which
come under the title of tennis etiquette.
Tennis is a social game, a game involving
simple politeness and consideration. Everyone
will enjoy the game so much more if those
standards are maintained.
Here are some of the rules which are most
important:
· Talk quietly when standing near
tennis courts that are in use.
· Never walk behind a court when
a point is still in play. Wait until the
point is over and then cross as fast as
possible.
· If people are already on your
court, don't disturb them until their
time is up.
· Always come prepared. Bring not
only balls, but towels and water to drink
when it is hot.
· Wear sneakers for tennis. Other
shoes may wear out quickly, hurt your
feet, or damage the court.
· When you're ready to play, put
racket covers, ball cans, jackets etc.,
out of everyone's way.
· To see who serves first, spin
your racket or toss a coin. If you win
the toss, the choice is yours. You may
serve first, or you may choose to receive
first or to pick which end of the court
you want to start playing on. As a third
choice you may make your opponent choose
first.
· When sending balls back to a
neighboring court, roll them on to the
back of the court. Never send them back
while play is in progress.
· Offer to bring new balls or organize
a system to decide who brings the balls.
· Retrieve balls for your partner
and your opponent.
· Don't criticize your partner,
offer encouragement.
· Call your own lines and let your
opponent hear the call. If the ball is
good say nothing and play on
· Always respect the line calls
of your opponent.
· If there is a disagreement, offer
a let. In other words, replay the point,
even if it was a second service.
Ball
Management
Even the most efficient tennis players
spend more time between points than playing
points. Getting the balls in the server's
hands is the biggest time-waster. While
a brief rest between points is often needed,
many players slow the game down by a factor
of two or three by failing to collect
balls and get them to the server efficiently.
Here are a few tips that will speed up
the game and make it more fun for everyone:
Balls should be kept either in hand, in
a pocket or ball clip, or against the
fence directly behind the center mark.
Any time your opponent has to walk a significant
distance to get a ball, look around your
side to see whether you can use that time
to collect a ball that's similarly far
away.
If the server needs a ball, the player
closest to a ball should get it and send
it to the server.
Send a ball to the server so that he/she
can catch it easily with one hand. Advanced
players seem to be able to get the ball
to bounce once, softly, to the server,
but most less advanced players should
make the ball bounce twice to ensure that
it arrives at a low speed.
Never hit a ball hard toward the server's
side with the intention that he/she will
eventually collect it off the fence. Aside
from the possibility of hitting someone
who's not expecting a ball to be coming,
you'll also probably cause the ball to
bounce off the fence and roll either too
far away or into the court where it will
become a hazard. Also, it's rude to make
the server pick a ball up off the ground
when you could have sent it so that it
could be caught after a bounce or two.
Keep Scoring
The server must announce the score at
the start of each game and at the start
of the second point and each subsequent
point in each game. If the receiver cannot
hear the server's announcement of the
score, he must ask the server to speak
louder. You can't wait until the server
believes he has won the game to try to
reconstruct the scoring point by point.
The Code addresses this topic quite well,
but here a few points that many players
often overlook:
If you're not sure whether your opponent's
shot is in or out, it's in.
Line calls
If you return a first serve that your
opponent can clearly see is out, your
opponent won't be sure why you're not
calling it out. It's often hard for the
receiver to tell on fast serves, and you
must give the server the benefit of the
doubt, but if you can see that you confused
your opponent by playing an out ball,
offer to replay the point. See The Code's
interesting discussion of calling serves
in or out.
In doubles, you should not call balls
wide when they land near the far sideline,
unless the call is obvious and your partner
was somehow hindered from seeing the ball
land.
If you are the receiver, and your partner
is on or near the service line at the
start of a point, your partner has the
best view of whether a serve is in or
long. You can make a call if he doesn't,
but always defer to his judgment. (You
generally shouldn't disagree with your
partner's calls anyway.)
Demeanor
Try to look like you're having fun, even
if you're playing badly. Your opponent
does not want to see you looking miserable,
at least in a friendly match, and you're
likely to play better if you try to present
a positive state of mind
SCORING
Points in tennis are called love, 15,
30, 40, deuce and advantage.
THE
GAME
0,
or nothing, is called 'love'. It is believed
to come from the pronunciation of the
French word 'l' oeuf', which sounds like
'love. The use of 'l'ouef', meaning 'egg',
to denote nothing, is derived from the
shape of an egg. The first point won by
a player is called 15, the second point,
30, the third point, 40. If a player then
wins a fourth point before his opponent
has won three points, then that player
wins the game. However, if both players
have won three points (40-all), the score
is then deuce, and it is necessary to
win two points in a row to win the game.
The word 'deuce' comes from an Old French
word 'deus', meaning 'two'. The first
point won after a score of deuce is called
advantage, either to the server of receiver,
but if that player loses the next point
then the score returns to deuce. Here
are the score of the game in which deuse
occurs:
15 - love
15 - all
30 - 15
40 - 15
40 - 30
deuce
advantage receiver (or player' s name)
deuce
advantage server (or player's name)
game server
THE
SET
The
first player who wins six games, wins
the set, provided he has won two more
games than his opponent. If the score
reaches five games to six, then the winning
player must win the next game. If the
score reaches six games all, then it becomes
a tiebreak.
Men usually play the best out of five
sets and women, the best out of three
sets.
THE
TIEBREAK
In
most matches, when a game score of six
all is reached, a tiebreak is played.
In a tiebreak the points are called 1,
2, 3, etc. Each side serves only once.
This is so an not to give too great an
advantage to the server. The player who
wins the tiebreak game is the player who
wins seven points with at least two more
points than his opponent. He wins the
set seven games to six. In a tiebreak
the players must keep playing until one
player is two points ahead.
In doubles the players serve alternately
in the same order as before.
CHANGE
OF ENDS
The
players change ends every time the total
number of games played is uneven. This
is so as not to give one player an advantage
in outside conditions, such as wind or
sun. This sometimes looks silly when tennis
is played indoors, but those are the rules,
and it also gives the players a chance
to get some rest. In the tiebreak the
players change ends after every six points.
TIME
BETWEEN POINTS
The
rulebook says play must be continuous,
but it also says that you may take no
longer that thirty seconds before playing
the next point.
On the changeover the resting time is
one minute. So as soon as the last point
of the game is played, you will have ninety
seconds before you have to start the next
point.
Explanatory Note
The following Rules and Cases and Decisions
are the official Code of the International
Tennis Federation, of which the United
States Tennis Association is a member.
USTA Comments have the same weight and
force in USTA tournaments as do ITF Cases
and Decisions.
When a match is played without officials,
USTA Regulation I.M. shall apply in any
situation not covered by the rules. The
Code shall apply in any situation not
covered by USTA Regulation I.M.
Except where otherwise stated, every reference
in these Rules to the masculine includes
the feminine gender.
Amendments to the USTA Comments may be
made in accordance with Article VIII of
the USTA Regulations provided such amendments
are not inconsistent with the Rules of
Tennis of the International Tennis Federation.
ON
THE LINE
A
ball that touches only a hair of the line
is in, even if 99 per cent of the ball
touches the ground outside the line.
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